PC game QA · Steam

Ship your game on Steam without a bad patch

We come from indie studios, so we know what a Next Fest build, a 1.0 launch and a patch-day fire look like from the inside. We plug into your workflow in days and test your Steam build the way players will play it. Fixed prices, first report in 2 to 3 business days.

Book a 30-min call See pricing: from €290

  • 25+ Steam releases tested
  • POSTAL: Brain Damaged 95% positive
  • Blood West 90% positive
  • Frozenheim 300k+ copies

Two fixed-price ways to start

Smoke Test

€290 excl. VAT, one-off

  • 1 tester, 8 hours on your build
  • First launch, settings, controls, the first 30 minutes
  • Prioritized bug list with repro steps in 2 business days

For a demo, a hotfix build, or a first outside look at an AI-assisted project.

See the Smoke Test

Ongoing QA

from €1,000/month

  • The same testers stay on your game
  • Scale up before a demo or launch, down in between
  • Add-ons: localization, achievements, multiplayer, playtesting

Usually the step after a Health Check, never a requirement.

Compare all options

What the first 14 days on Steam look like

Steam Launch Bug Index, October 2026 edition: September 2026 releases with at least 10 English reviews in their first 14 days, from public Steam endpoints. CC BY 4.0.

6.5% median share of first-14-day reviews mentioning a bug or crash (n=592 September 2026 releases)
22.1% of those games shipped a patch within 24 hours of release
24.8% carried an AI Generated Content Disclosure on their store page
8% vs 6.1% median bug mention rate: AI disclosure vs the rest

Method, genre medians, rankings and the CSV · Turn the numbers into QA hours for your launch

What studios say

“Jumbo Jelly jumped onto our project last minute and integrated into our workflow quickly, finding and reporting bugs with speed and clarity. Looking forward to working with them again.”

Will Luton, Founder, Village Studios

“Transparent, honest and focused. A trusted QA partner we’re always happy to work with.”

Przemysław Miliński, Co-founder, Hyperstrange

What we test

Case studies

All 12 projects

Free tools for your launch

Latest from the ship desk

All articles

Got a date on the calendar?

Tell us the game and the milestone. On a 30-minute call we say what we would test first, and whether a Smoke Test or a Health Check fits. If neither does, we say that too.

Book a 30-min call Or email contact@jumbojelly.com